Godot engine is going to be my engine of choice for a game I call The Legend of Mace (LoM). It is planned to be 3D, and I know with Godot 4 on the horizon this would is unwise to begin a big-ish 3D project. So instead, I will be making smaller projects to really hone my gamedev skills and hopefully by then Godot 4 will release and I wont have to worry about the headaches that would come from switching. Also, in the meantime I have been planning out the vision for the game; it is near impossible to make a game that has no planning.
I also sometimes do stuff with Real1 Studios.